Are You Not Entertained? 5 Entertainment Markets that have Weathered the Recession

FARMINGTON, Conn., April 3, 2013 /PRNewswire-iReach/ -- In 2008, near the start of the global recession, many reporters and pundits found themselves writing about "the most recession proof industries," and time and again the entertainment industry could be spotted near the tops of those lists.


Of course, "the global entertainment industry" is a massive structure, its value and output measured in units of trillions of dollars. Breaking it down into segments, which markets within the global entertainment industry have best weathered the storm? Global Information Inc is pleased to provide 5 market research reports that detail just a small cross section of the industry, offering insights into which markets have come out ahead after after nearly half a decade of recession and economic hardship.

Global Casinos & Gambling Industry

New research reveals that the global industry for casinos and gaming was worth over $125 billion in 2012. Since early 2008, the center of the casinos and gaming has progressively shifted from Las Vegas and Atlantic City to Macau in China. This shift to Asia is not expected to stop, driven by recent casino openings in Macau and more openings across the region in the near term. This includes Singapore, with its two mega-casino developments, which have made a significant splash, rivaling even that of Las Vegas.

The global economic recovery in 2010 is estimated to have boosted industry performance across most regions, particularly in China and Asia, which have not suffered as much as some developed nations from the ill effects of the global recession and associated substantial rise in unemployment. Furthermore, recent major player consolidations, largely in the United States and United Kingdom, and global expansion by major players have encouraged employment growth.

This aggressively-priced 315-page report analyzes the global casino and gambling industry; to read a more detailed abstract, view a full table of contents, or to download free sample pages from the full report, please visit

Global Digital Recording Music Market 2012-2016

A new report forecasts the Global Digital Recording Music market to grow at 12.05 percent annually through 2016. One of the key factors contributing to this market growth is the increase in initiatives to curb piracy. The Global Digital Recording Music market has also been witnessing an increase in the adoption of cloud services. However, the decrease in consumer spending could pose a challenge to the growth of this market.

What will the market size be in 2016 and what will the growth rate be? What are the key market trends driving this market? What are the challenges to market growth? These questions and more are answered in this comprehensive 58 page report.

To review the report's highlights and get free sample pages, visit

World Video Game Market

Despite profound ongoing changes and a global recession, the global market for video games will reach more than $77 billion by 2016. A new study from IDATE examines the development of key indicators for the sector over five years and makes an appraisal of key markets, including home consoles, handheld consoles, offline games, online games, and mobile games.

This report answers critical questions, including:

  • What are the driving forces for the strong dynamic of online gaming, a sector which will account for 30% of the global market in 2016?
  • Is the Cloud gaming market likely to profoundly disrupt the launches of the next generations of consoles?
  • How will the arrival of games on Smart TV disrupt the market, and what role will the telcos, the Internet, TV channels, manufacturers and video games market play?
  • What will be the impact of the rise in strength of continuously accessible ubiquitous games?

This report covers a wide swath of the industry; to view a full table of contents, or to download free sample pages from the full report, please visit

Power Sports Market Report

The power sports market can be broken out into off-road vehicles, heavy-weight motorcycles, snowmobiles, and personal watercraft. Globally, North America is the largest market for ATVs, representing more than two-thirds of the market. In North America, the US accounts for the largest share followed by Canada. Likewise, the US and Canada are the major regions in snowmobile segment, and accounting for more two-thirds of the market share globally. In the motorcycle segment, sales in North America improved after the global economic recession, and sales of personal watercraft in the US have showed improvement after undergoing a huge loss due to global economic recession.

This low cost report offers a great deal of value, and readers can find more details and get a free sample from the full report at


This updated report from Dodona Research examines how the cinema industry has fared in the post-economic crisis years, and looks at the way digitization is affecting the industry. As it turns out, the cinema industry has done surprisingly well during the recession. Smaller sites, more segmented markets, and closer relationships with customers are just three of the routes being taken by exhibitors towards encouraging higher attendance - and improved profitability.

The report includes supplementary databases covering key industry data from admissions and box office through tax rates to ancillary revenues from screen advertising and concession stand sales, together with complete listings of all cinemas in both the United Kingdom and Ireland.

Read more or request a free sample from the full report at

About Global Information Inc. Global Information (GII) ( is an information service company partnering with over 300 research companies around the world. Global Information has been in the business of distributing technical and market research for more than 25 years. Expanded from its original headquarters in Japan, Global Information now has offices in Korea, Taiwan, Singapore, Europe and the United States.

Media Contact:

Jeremy Palaia, Global Information, Inc., 1-860-674-8796,

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SOURCE Global Information, Inc.



Electronic Gaming, Multimedia & Internet, Entertainment, Film and Motion Picture, Music, Television

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